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Build Oathkeeper Paladin (OP Heal) - Kali (The Pali)

Updated: Nov 4, 2021


Gears and Ability Score :


The paladin healer is actually a shielder. As such you will rely on giving shields to your teammates rather than healing them. In essence, providing them with temp HP to take the big hits. That being said in a 10 man content such as ZCM and Tomm when you have a second healer being dc or sw do not expect to heal as much as them, because once again your role is to shield rather than heal.

Race: For the healers, I love the Aasimar race. All my healers are Aasimar I just like that little extra 2% on power, OH, IH, Defense and HP. With race, bonus reworks there are other races that are good choices as well: such as Human (+1 to all ratings); Wood elf (+5% crit strike – a good choice for DC, which do not have crit strike in forte like OP and SW); Sun elf (more action point gain – which for healers is always so

sweet), Dragonborn

Ability Scores – WIS and CHA for all healers in current mod (Mod 21) – WIS because you do want that OH and CHA because you do want that forte – forte for all healers has their resource pool (divinity for OP and DC and soulweave for SW). On top of that another stat in forte that is really nice is crit severity for DC and crit strike for OP and SW. Third stat in forte is a defensive one – deflect severity for OP, deflect for DC and awareness for SW and as we already mentioned healers want higher survivability so investment in defensive stats is important.

Priority stats to focus on : Offense: Power and OH > crit strike and crit severity Defense: Defense and Awareness – preferably above 50%, as much HP as you can get from wherever u can get. Healer roles get extra 10% HP after combat rework and that is super sweet. Stats shown are out of combat and with no buffs.

Buffs – flask of potency, rank 3 +1, Wild storm elixir, Squash soup or grand summer feast, or watermelon sorbet, Invocation blessing crit severity, Sambocade, Forger’s box. For tomm especially if you will be taking hypos alone with tank caprese instead of the squash soup and you can also use foehammer’s favor elixir instead of wild strom so you are more tankier.

Gear Options: Head : Rain catcher (VoS hc), goristo horns ( T1 avernus hunt) or if none of those you can always use something that gives equip on power like the Divine head gear piece or the Lionsguard obtainable from TIC, Redcap's Cap (VoS hc)

Chest : Ribcage; Forest Guardians restoration (VOS chest gives u more awareness, and tankiness); Raindrop Rainment (VoS hc miniboss drop – gives u more OH) or the Infernal Forged (more defense)

Arms : Arms of the last resistance (T3 avernus hunt - +Power and Defense), Lionsguard (TIC - +power) or the divine ones that come from the blessed citadel forge, Crag Scaler Gauntlets or Wristguards of Precipitation (VoS hc)

Weapons : Lionhearts (come from TOMM), Celestials (ZCM), MasterWork.

Feet : Greaves of the Lightguard (T3 avernus hunt – if u miss power in rating), Boots of the Harald (T2 avernus hunt – makes u and party tankier giving u defense),

Midnight Wispers (VoS hc – more defense and crit severity), Slips of the Rain (VoS hc)

Artifact set few good options – tiamat’s orb set, sparkling fey emblem set, vistani set (if you are used to dealing damage with your at will to proc it great debuff for party), apocalypse dagger set.


Secondary artifacts – Journals if available, dragon heart set great option too since paladins have 2 encounters on cooldown so you get faster recharge speed. Or just go for debuffs like Halaster’s blast scepter, charm of the serpent, wyvern coated venom knives etc. Or the new artifacts Newerwinter standard and jewel of the north (great for IL Boost and more HP). However as a healer you should have a variety of buff/debuff mitiagion artist to help your party!!! You are support!!!

Rings : The new VoS rings are great – Red eyes glare (+Power equip and critical severity in stat) and Grove’s crystal tears (+OH in rating stat and +5% crit strike on equip bonus u can keep it proced all the time with barkshield since it counts as a shield), and the Queen’s golden skyring (+power/crit sev vs single enemy – awesome for tomm/zcm). Other good options are the Golden rings of the herald, striking ring of the master or veteran (tomm/AH).

Shirt – Many good options the new shirts from the seals of the wild, T3 avernus shirts, BHE sharandar shirts, VoS hc shirts and if none of those possible Haralds and Infernal forged still good options and decent IL Pants – Same as the shirt.

Echants:

utility: darks

offence - radiants + brutals mix

defense - radiants+draconic+tactical

armour - bark to keep OH ring proced, if not shadowclad

weapon - frost, dread, bronzewood to debuff and help party or vorpal (stronger heals), holy avenger (defense buff on dps) Companions and Companion Equip:

Companion gear : on OP I use 1x crit severity and 2x awareness companion gear. Runestones : are a mix of 2 profanes, 1 arcane and 1 empowered in offense, and 2 recondite in defense slots. However this is something that you can work around with depending on what stats you need. Active Companion Bonuses : (ACB) : Golden Bulette pup’s presence (that juicy expensive OH paid with blood and tears), Quicklings wisdom – OH and crit chance, Black dragon Ioun stone – crit chance on my OP because I didn't have polar bearcub or neverember guard on he when I made it and her OH is high enough as is Alpha compy and Deep crow hatchling – for power. Other combinations are possible also such as the polar bear cub(OH, def), neverember guard (OH, awareness) instead of the golden bulette or the black dragon Ioun stone. As summoned I run the golden bulette pup right now but other good options are the polar bear cub ( u gain more power/crit and awareness) or the stalwart golden lion for helping out your party and give them more survivability, or spined devil - 10% debuff with less than 100% uptime, drizzt is 3% constant buff


Boons:



Mounts, Insignia bonuses, Collars :


Active Mount Power : Swarm, King of Spines, Armored Griffon, Eclipse Lion, Armored Bulette – basically anything that gives damage mitigation or debuffs the bosses. Passives : You can go with whatever stat you are missing in rating, I am currently using stawart for more HP and tankiness. Quick Action for faster AP gain is also a good option. Runic Aura to buff the power/def of whole party is also a great option if you have it. Collars and insignia bonuses : On OP I use OH collar (obvious choice for all healers), crit severity (because OP doesn’t have crit sev in forte and I do not have ribcage on my OP) can be substituted with AP gain, movement speed, encounter powers and gold gain ( this one mainly for the IL doesn’t matter much either way) Insignias I use all fortitude on OP because I like my OP tanky, but if you are missing stats in ratings insignias are a great place to tweak those in by using a mix of different ones.

You can substitute Artificier’s persuasion and Cavalry’s warning for magistrate's patience insignia bonus and protector's camaraderie, but since those are the insignias I have right now I use those two bonuses. Powers and Feats :

For most content u are gonna use circle of divinity (encounter) and sacred weapon (encounter) in order to regenerate divinity that will allow you to cast divine shelter (encounter) a lot keeping shields on the party up all the time.

At wills are cure wounds (not amazing but u can use it for quick heal on dps when in range) and valorous strike. The tab mark is your biggest solo shield and heal so normaly it is good to be on the tank ( later on when u are skilled u can easy and fast swap it from person to person depending on when it is needed.)

Dailies Shield of Faith/Sanctuary or in 5 man content u can use lay on hands instead of Sanctuary to burst heal a member with low HP. Class features : Composure and Aura of restoration Feats

Critical touch; Prayer of opportunity (amazing making your marks free to cast), but Battle focus is also good to restore divinity if you are used to doing damage with your at will; (I have builds with both and I swap them around depending on the party/situation/content)

Enduring Spirit;

Divine Intervention ; Emissary of warding;

Basic Rotation The basic rotation I do normally is divine shelter to cast shields on all party, followed by tab shield on marked member then rotating of sacred weapon and circle of divinity to regenerate divinity so u can keep casting divine shelter and the tab shield. Knowing the ranges of both divine shelter and mark tab is important so u can watch your moments and also do not waste them if your party members are not in range. Dailies normally are saved for some heavy-hitting mechanics like the cocoon in Lomm, the hypos/Superstorm/Heatwave (tomm), White noises (ZCM etc.) so they require strategical use.

If there are any questions about this or any of my other healer’s builds feel free to ask in game @sunshinedawn#4492 or on discord @Sunshinedawn#8895


Last update 2 Nov 2021


GLHF!

Kali



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