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Build Soulweaver Warlock (SW Heal) - Kali (Quinn)

Updated: Nov 2, 2021


Soulweaver Warlock

The warlock class has a healing paragon called soulweaver (SW). With it the attempt was to combine some features of the devout cleric – the HoT (Heal over time) but also to offer an “alternative” to the Oathkeeper Paladin being able to provide very “puni” shields if just one feat is exchanged and you decide to sacrifice HoT from two encounters, which in this way instead of healing +HoT would do healing + Shields. That being said the SW is a very fun and dynamic healing class to play, which gives it’s own perks and potential. While on OP and DC the encounters DS and HW would catch every player in range on cast, the Soulstorm encounter of the SW require dps actually to stand or walk through it, for it to apply healing or the HoT. Which requires a little bit of mindreading on the part of the sw healers in order to ensure that the dps would indeed benefit from their encounters without them going to waste. In my opinion SW healer requires better knowledge of mechanics for those reasons and a lot of thinking in advance, which makes it fun to play. The other part is the amazing SHIFT Feature that sw have, which is and incredible fast glide so it allows a lot of mobility and flexibility.

Race: For the healers I love the Aasimar race. All my healers are Aasimar I just like that little extra 2% on power, OH, IH, Defense and HP. With race bonus reworks there are other races that are good choices as well: such as Human (+1 to all ratings); Wood elf (+5% crit strike – good choice for DC, which do not have crit strike in forte like OP and SW); Sun elf (more action point gain – which for healers is always so sweet). Dragonborn.

Ability Scores – WIS and CHA for all healers in current mod (Mod 21) – WIS because you do want that OH and CHA because you do want that forte – forte for all healers has their resource pool (divinity for OP and DC and soulweave for SW). On top of that another stat in forte that is really nice is crit severity for DC and crit strike for OP and SW. Third stat in forte is a defensive one – deflect severity for OP, deflect for DC and awareness for SW and as we already mentioned healers want higher survivability so investment in defensive stats is important.



Priority stats to focus on: Offense: Power and OH > crit strike and crit severity

Defense: Defense and Awareness – preferably above 50%, as much HP as you can get from wherever u can get. Healer roles get extra 10% HP after combat rework and that is super sweet Gear and Stats:




Gear Options:

Head: Rain catcher (VoS hc), goristo horns ( T1 avernus hunt) or if none of those you can always use something that gives equip on power like the Divine head gear piece or the Lionsguard obtainable from TIC, Redcap's Cap (VoS hc).

Chest: Ribcage (T3 avernus hunt); Forest Guardians restoration (VOS chest gives u more awareness, and tankiness); Raindrop Rainment (VoS hc miniboss drop – gives u more OH) or the Infernal Forged (more defense)

Arms: Arms of the last resistance (T3 avernus hunt - +Power and Defense), Lionsguard (TIC - +power) or the divine ones that come from the blessed citadel forge, Crag Scaler Gauntlets or Wristguards of Precipitation (VoS hc)

Weapons: Lionhearts (come from TOMM), Celestials (ZCM), MW.

Feet: Greaves of the Lightguard (T3 avernus hunt – if u miss power in rating), Boots of the Harald (T2 avernus hunt – makes u and party tankier giving u defense), Midnight Wispers (VoS hc – more defense and crit severity), Slips of the Rain (VoS hc).

Artefact set – few good options – tiamat’s orb set, sparkling fey emblem set, vistani set (if you are used to dealing damage with your at will to proc it great debuff for party), apocalypse dagger set.

Secondary artefacts – Journals if available, or just go for debuffs like Halaster’s blast sceptre, charm of the serpent, wyvern coated venom knives etc, the new artefacts Neverwinter Standard and Jewel of the north are great as slotted since they have very high IL, however, a healer should always have different debuff artefacts to help the party.

Rings: The new VoS rings are great – Red eyes glare (+Power equip and critical severity in stat) and Grove’s crystal tears (+OH in rating stat and +5% crit strike on equip bonus u can keep it proced all the time with barkshield since it counts as a shield), and the Queen’s golden skyring (+power/crit sev vs single enemy – awesome for tomm/zcm). Other good options are the Golden rings of the herald, striking ring of the master or veteran (tomm/AH).

Shirt – Many good options the new shirts from the seals of the wild, T3 avernus shirts, BHE sharandar shirts, VoS hc shirts and if none of those possible Haralds and Infernal forged still good options and decent IL

Pants – Same as the shirt.


Echants:

utility: darks

offence - radiants + brutals mix

defense - radiants+draconic+tactical

armour - bark to keep OH ring proced, if not shadowclad

weapon - frost, dread, bronzewood to debuff and help party or vorpal (stronger heals), holy avenger (defense buff on dps)

Buffs – flask of potency, rank 3 +1, Wild storm elixir, Squash soup or grand summer feast or Watermelon Sorbet, Invocation blessing crit severity, Sambocade, Forger’s box.

For tomm especially if you will be taking hypos alone with tank caprese instead of the squash soup and you can also use foehammer’s favor elixir instead of wild storm so you are more tankier. Companions and Companion Equips:

Companion gear: on SW I use 1x crit strike + defense and 2x awareness companion gear. Runestones are a mix of 2 profanes, 1 arcane and 1 empowered in offense and 2 recondite in defense slots. However, this is something that you can work around with depending on what stats you need.

Active Companion Bonuses (ACB) Golden Bulette pup’s presence (that juicy expensive OH paid with blood and tears), polar bear cub (OH, def), neverember guard (OH, awareness), Alpha compy and deep crow hatchling – for da poweeeer. Other combinations are possible also such as quickling instead of polar bear if you dont have golden bulette then polar bear. As summoned I run the golden bulette pup right now but other good options are the polar bear cub ( u gain more power/crit and awareness) or the stalwart golden lion for helping out your party and give them more survivability, or spined devil - 10% debuff with less than 100% uptime, drizzt is 3% constant buff




Boons



Mounts, Insignia bonuses, Collars:

Active Mount Power: Swarm, King of Spines, Armored Griffon, Eclipse Lion, Armored Bulette – basically anything that gives damage mitigation or debuffs the bosses.

Passive: You can go with whatever stat you are missing in rating, I am currently using Indestructable for more defense and tankiness. Runic Aura (for more power and def for whole party); Quick Action for faster AP gain is also a good option, stawart for more HP, etc. Whatever stat u feel you can benefit from.

Collars and insignia bonuses:

On SW I use OH collar (obvious choice for all healers), crit severity (because SW doesn’t have crit sev in forte and I do not have ribcage on my SW) can be substituted with AP gain, movement speed, encounter powers and gold gain (this one mainly for the IL doesn’t matter much either way)

Insignias: I use all fortitude on my sw because I like my sw tanky in case she needs to go with tank on hypos and because my OP and SW share insignias :) , but if you are missing stats in ratings insignias are a great place to tweak those in by using a mix of different ones. You can substitute Artificier’s persuasion and Cavalry’s warning for magistrate's patience insignia bonus and protector's camaraderie, but since those are the insignias I have right now I use those two bonuses.

Powers, Feats, Rotations:

HoT build:

At wills: Eldrich blast + Soulreconstruction. Eldrich blast so you can keep attacking and debuffing the enemies and in the same time be able to restore some souweave due to the feat essence of power (feat 1). Soulreconstruction is the amazing sw at will ST heal, which unlike the OP and DC at will it’s easy to target and to see which player you are healing, however it does cost more soulweave than the mark heal.

Encounters: Soulstorm (HoT), Revitalise (HoT), Pillar of power (buff/mitigation)

Dailies: Soul Pact + Soulbarrier.

Class features: Shadow walk + Soulbound in 5 man content; Soulbound and Borrowed Spirit for a content where there is a second healer (since that will give you soulweave regen when healed by another player)

Feats: Essence of Power (soulweave regen when attacking) Focused spark; Soultheft Bright spark Feypact (the feat that gives the HoT on the sw encounters). SW Shielder:


Everything is the same as HoT build second feat is exchanged for Soul reclamation since you will be using the Infernal barrier at will vs the Soul reclamation at will which can grant you focused spark and the last feat which in this case is Hellpact, which makes Soulstorm and Revitalise give shields (tiny) instead of HoT. In addition, Soulreconstruction at will is exchanged for Infernal barrier (shield at will)

Basic rotation:

Soulstorm+Revitalise, Pillar of power when mitigation might be needed and keep attacking with at will (eldrich blast) to regen soulweave and keep prolonging the HoT from Soulstorm and Revitalise when it expires. Soulpact for heavy hitting mechanics like (SS – Tomm, WN – ZCM), Tab mark for tank heal. At will ST heal whenever needed. And enjoy when soulbound and inspirt activate and u heal without even noticing it (OP and DC can’t do that, is another thing that makes sw special:p).

And important predict where your dps is going so u drop soulstorm under them.


If there are any questions about this or any of my other healer’s builds feel free to ask in game @sunshinedawn#4492 or on discord @Sunshinedawn#8895


Last update 2 Nov 2021


GLHF!

Kali


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