In addition to granting status and item level, the combination of certain types of insignias gives you some special, passive bonuses. But choose carefully, because for each accumulated effect of these passive bonuses, the next one has its value reduced by half
For example, if a bonus gives you 10% Power, the second set with equal bonus gives you only 5%, totaling 15%. A third equal bonus would give 2.5% and so on, we've translated the available effects below. Alchemist's Invigoration > You gain 2,500 defense for 10 seconds after using a healing potion. Artificer's Persuasion > Whenever you activate your artifact, its cooldown times will be reduced by 2 seconds. Assassin's Convenant > You lose 1,000 defense, awareness, deflection and critical avoidance and gain 1,000 accuracy, critical strike, critical severity and combat advantage. Barbarian's Revelry >When you deal critical damage, your health is healed for 2% of your maximum health. This effect can only happen 1 time every 10 seconds. Berserker's Rage > When your action point bar (special bar) is above 90% you get 2,500 critical strike, If the bar is below 10% you get 2,500 deflection. Cavalry's Warning > When you activate your mount skill, you will gain 2,000 in all your stats for 10 seconds. Champion's Return > When your health is reduced to 50% or less, you instantly regain 10% stamina and are healed for 5% of your maximum health for 10 seconds. This effect can only occur once every 30 seconds. Combatant's Maneuver >When you control an enemy, you gain 2,500 combat advantage damage for 10 seconds. Gladiator's Guile > When your stamina is above 75%, you move 10% faster. If your stamina is below 25%, you gain 10% Stamina regeneration. Knight's Rebuke > When you take damage from an enemy in Combat Advantage, you are healed for 2% of your maximum health for 6 seconds. This effect can only happen 1 time every 10 seconds. Magistrate's Patience > When you take critical damage, you gain 2,500 critical avoidance and your 4 teammates gain 2,500 defense for 5 seconds. This effect can only occur once every 10 seconds. Oppressor's Reprieve> When you are Stunned, Knocked Down or Imprisoned, you will be healed for 3% of your maximum health for 6 seconds. This effect can only occur 1 time every 10 seconds. Protector's Camaraderie > When your companion attacks, you gain 200 critical severity and defense for 10 seconds, this effect can stack up to 5 times. Shepherd's Devotion > Whenever you use your Daily Skill (special), you and your teammates get 1,500 defense and their movement speed is increased by 10%. Slayer's BloodLust > Whenever you kill a target, you gain 500 critical strike for 5 seconds. Survivor's Blessing >When you dodge an enemy attack, you will be healed for 2% of your maximum health for 6 seconds, it happens once every 10 seconds. Traveler's Treasure > After killing an enemy, you have a chance to find Rough Astral Diamond (rough diamond unrefined). Victim's Preservation > When you gain more than 35% of your hp in a single pre-mitigated hit, you will receive 2,500 defense, critical avoidance, awareness, and deflection for 5 seconds. Occurs once every 10 seconds. Wanderer's Fortune > After killing an enemy, you have a chance to find a refinement stone. Warlord's Inspiration >Your active companion deals 20% more damage. It only works on companions that attack, on augment companions (which only buff you) it doesn't.
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