Race: wood elf (best pick Dragonborn) Attributes: STR + DEX
Gear:
I've decided to use build without main enchant because even with 5k item level more and 10% damage increase though that enchant - it does not increase the combined rating and therefore to cap most of the stats using augment companion would be required
therefore I've decided to create a build with active pet and without main enchantment instead (which still seem to be offensively superior compared to one with main combat enchant)
Enchants:
Boons:
guild boons: critical severity; defence; revive sickness
Companions & Companion Gear:
Companions used are golden cat; Neverwinter knight, batiri, minsc and staldorf Note: in the case of aoe we'd want to switch batiri either to black ice ioun stone (7.5% critical strike chance) or alchemist experimenter for (3.75% critical strike chance and accuracy) summoned companion: whatever active companion we wish (atm pref pseudodragon for single target and mystagogue / intellect devourer / succubus for aoe) Mounts, Insignias, Collars:
(mounts used for this example doesn't matter - important is however the quality of used mounts and available for them bonuses) all insignias are mythic ones of dominance except for enlightened ones that are of skill The practical collar can be chosen whichever you wish for. All collars can be left as level III although I've changed rank on Sturdy Crescent and Wayfaring Crescent ones to emphasise their importance - both can be risen to rank V and it won't impact build in a negative way also upgrading Practical and Unified Crescent collar won't affect numbers in statistics at all opposite to two mentioned above.
Buffs and consumables:
consumables setup such as one above would have the greatest impact on the build which is recommended to use with build above
Forger's Box without sub effect means that we only need it to cap power and each bonus got from that (preferably recharge speed, critical chance or accuracy) will only add up even more to this build
stats with presented build should look more or less like that
Thoughts, Tips & Conclusions:
instead of capping all the offensive ratings possible, i went here for as much % damage increase as possible while keeping a sensible level on ratings and active companion
the general idea of the presented setup is to build that works as effectively as possible when fully buffed with consumables and overload enchantments without losing too much of % from ratings
the biggest disadvantage of that build would be how expensive it could be if we would want to run at its full potential non-stop however even without food buffs using this build we should be able to deal a decent amount of damage
in the case of arm piece, I do prefer wristguard's of precipitation to spiked defender embrace because of the way it triggers its effect I find it simply unreliable since as rogues we wouldn't want to get hit and even if during most of the dungeons we do that is not the way of the rogue (IMO) of course both of these arm pieces would be good but switching to vambraces would require rebalancing this build again
okay so .. more or less that's it - I tried to keep it brief which may not exactly be a success but if any question would need an answer about that build I'm all ears
in the case of enchantments, it is recommended to start from offensive ones and prioritise them and save defence ones upgrade in the end
P.S. In the case of companion gear no need to go for the newest one Gear from infernal citadel - 2x critical severity + 1 x accuracy will do either And anything similar to it
If any questions - @arkadiusz830 (in-game)
GLHF,
FR Officer's team
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